![]() ![]() It'll delete all the objects from your level. Next up, open your level in SonicGlvl by opening the # file, and press Ctrl+A, Delete. ![]() Now you should have your mod files with a setup that looks something like this: Root folder Pack this archive and drop it in your mod's folder. ![]() Unpack it, and open "", find DataName, paste your light file's name without the extension and save it. Next, you'll need to unpack the # file which is localed in the root of cpk. Take ghz200_Direct01.light and drop this file in your level's archive and pack it. After that, extract archives from the original level in bb or bb2.cpk/Packed/ folder. Once that's done, go to your level's directory and extract any. In the end, you should have something similar to this: Force tags from Source 3D models' material names as submesh layer.Terrain output directory - Directory which will contain the converted terrainīe sure to also turn on the following options under "Materials":.Source textures directory - Directory containing the texture files of your terrain. ![]()
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